<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet type='text/xsl' href='http://decapod-3d.spaces.live.com/mmm2008-05-17_13.22/rsspretty.aspx?rssquery=en-US;http%3a%2f%2fdecapod-3d.spaces.live.com%2ffeed.rss' version='1.0'?><rss version="2.0" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:msn="http://schemas.microsoft.com/msn/spaces/2005/rss" xmlns:live="http://schemas.microsoft.com/live/spaces/2006/rss" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:cf="http://www.microsoft.com/schemas/rss/core/2005" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Paul Gausdens' space</title><description>3D Canvas programming and Models</description><link>http://decapod-3d.spaces.live.com/</link><language>en-US</language><pubDate>Wed, 25 Jun 2008 13:04:32 GMT</pubDate><lastBuildDate>Wed, 25 Jun 2008 13:04:32 GMT</lastBuildDate><generator>Microsoft Spaces v1.1</generator><docs>http://www.rssboard.org/rss-specification</docs><ttl>60</ttl><live:identity><live:id>483336737072902526</live:id><live:alias>decapod-3d</live:alias></live:identity><image><title>Paul Gausdens' space</title><url>http://byfiles.storage.live.com/y1pMNAHXNrHOUpeTYldrYE5z7ow5KrDdaqn8UahinREqkXSBGwN-WEtj2qHNFT4dmWE</url><link>http://decapod-3d.spaces.live.com/</link></image><cf:listinfo><cf:group ns="http://schemas.microsoft.com/live/spaces/2006/rss" element="typelabel" label="Type" /><cf:group ns="http://schemas.microsoft.com/live/spaces/2006/rss" element="tag" label="Tag" /><cf:group element="category" label="Category" /><cf:sort element="pubDate" label="Date" data-type="date" default="true" /><cf:sort element="title" label="Title" data-type="string" /><cf:sort ns="http://purl.org/rss/1.0/modules/slash/" element="comments" label="Comments" data-type="number" /></cf:listinfo><item><title>FSX Attach Tool for 3D Canvas</title><link>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!240.entry</link><description>&lt;p&gt;Another small step closer to full FSX support in 3D canvas. I now have a working attachment point editor.&lt;br&gt;I modelled it on the Microsoft version for gMax and 3DS, just so it looks similar to the screens in the SDK. 
&lt;p&gt;It has 2 modes of operation, selecting a face on an object will add a new attachment group and object on or above the face. Selecting an object will convert the group containing the object into an attachment. 
&lt;p&gt;All it does internally is create an XML string into a Group Custom field. This is then exported as PartData in the X file on export. 
&lt;p align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1p1Xuva2pZgUV1S0igd9dTmeG0GgWYyHQQ361Dv50cQs8KlDAemq4ViWv9MqysZ00O" target="_blank"&gt;&lt;img alt=fsxatt1 src="http://byfiles.storage.live.com/y1p1Xuva2pZgUV1S0igd9dTmeG0GgWYyHQQ361Dv50cQs8KlDAemq4ViWv9MqysZ00O"&gt;&lt;/a&gt; 
&lt;p align=center&gt;Adds the following XML to the new group containing the small purple pyramid in the image below. 
&lt;p align=center&gt;&lt;font color="#92cddc"&gt;&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; ?&amp;gt; &amp;lt;FSMakeMdlData version=&amp;quot;9.0&amp;quot;&amp;gt; &amp;lt;Attachpoint name=&amp;quot;attachpt_smoke&amp;quot;&amp;gt;&amp;lt;AttachedObject&amp;gt; &amp;lt;Effect effectName=&amp;quot;fx_SmokeStack2.fx&amp;quot; effectParams=&amp;quot;&amp;quot;/&amp;gt; &amp;lt;/AttachedObject&amp;gt;&amp;lt;/Attachpoint&amp;gt;&amp;lt;/FSMakeMdlData&amp;gt;&lt;/font&gt; 
&lt;p align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pjAnCbnTCGMj0XuuX3PwQnOwAMWSHt8nC8yeA5bVBvJ5EpWIeh91b5ssoEhTtpVlf" target="_blank"&gt;&lt;img alt=fsxatt2 src="http://byfiles.storage.live.com/y1pjAnCbnTCGMj0XuuX3PwQnOwAMWSHt8nC8yeA5bVBvJ5EpWIeh91b5ssoEhTtpVlf"&gt;&lt;/a&gt; 
&lt;p align=left&gt;It still requires a little more work on validation but it works for now. This just leaves export of bone parameters in to the X file as the last major job - then it's on to some proper testing. 
&lt;div&gt;&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+FSX+Attach+Tool+for+3D+Canvas&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><category>3D modelling</category><comments>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!240.entry#comment</comments><guid isPermaLink="true">http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!240.entry</guid><pubDate>Wed, 25 Jun 2008 12:55:06 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!240/comments/feed.rss</wfw:commentRss><wfw:comment>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!240.entry#comment</wfw:comment><dcterms:modified>2008-06-25T13:04:32Z</dcterms:modified></item><item><title>Back from across the pond</title><link>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!235.entry</link><description>&lt;div&gt;I spent the last few weeks in Montreal and New York visiting family. No time for programming or 3D models but I did manage a little research.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I made it to the canadian rail museum &lt;a href="http://www.exporail.org/public/en/1_montezabord/default.asp" target="_blank"&gt;Exporail&lt;/a&gt;. Lots of large (compared to UK) locos and an A4 class &amp;quot;Dominion of Canada&amp;quot; hidding in a corner of one of the sheds. In need of a little paint - here is a photo of the cab interior:&lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bgPY9uFp4GtjD8_WY3PN6VooUdSdWN9z3gzXhGzvLPP3Oc3v92PUPHE6ApRjMwUMM" target="_blank"&gt;&lt;img height=200 alt=IMGA1193 src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bgPY9uFp4GtjD8_WY3PN6VooUdSdWN9z3gzXhGzvLPP3Oc3v92PUPHE6ApRjMwUMM" width=267&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div align=center&gt; &lt;/div&gt;
&lt;div align=left&gt;We drove from Montreal to New York with a stop at the &lt;a href="http://www.oldrhinebeck.org/" target="_blank"&gt;Old Rhinebeck aerodrome&lt;/a&gt; - what a great collection.&lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0ZuM_IfEl5juMDjA_Dfb6BnsmcMQh5CIe7BgcCKiODt0EkJ3r5TV24KEErlDUF0N6w" target="_blank"&gt;&lt;img height=200 alt=IMGA1214 src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0ZuM_IfEl5juMDjA_Dfb6BnsmcMQh5CIe7BgcCKiODt0EkJ3r5TV24KEErlDUF0N6w" width=267&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div align=center&gt;It was a great shame I was too early for the weekly airshows, but I did get a small demo as they tested the Caudron which did a short hop along the field and back. What a fantastic sound that rotary engine made.&lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bVO3-zyTjUBGWfgFZL47m9ne_iXqAzxDzZhDEq5M2u1g-XWhDRQJQaYBW6HctiWWw" target="_blank"&gt;&lt;img height=200 alt=IMGA1240 src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bVO3-zyTjUBGWfgFZL47m9ne_iXqAzxDzZhDEq5M2u1g-XWhDRQJQaYBW6HctiWWw" width=267&gt;&lt;/a&gt;&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+Back+from+across+the+pond&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><comments>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!235.entry#comment</comments><guid isPermaLink="true">http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!235.entry</guid><pubDate>Fri, 06 Jun 2008 21:49:38 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!235/comments/feed.rss</wfw:commentRss><wfw:comment>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!235.entry#comment</wfw:comment><dcterms:modified>2008-06-06T21:49:38Z</dcterms:modified></item><item><title>A break from Trains</title><link>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!225.entry</link><description>&lt;div&gt;Taking a little break from train models. My daughter is dinosaur/dragon mad at the moment, so I made her a dinosaur:&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div align=center&gt;Parasaurolophus&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;p align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bim6nLLm_wGPXNytUjfa90Eurh_rrGh4VHNKRpPi0Da0ncV-AWbslxtYqhSywN7qU" target="_blank"&gt;&lt;img alt=dino4 src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bim6nLLm_wGPXNytUjfa90Eurh_rrGh4VHNKRpPi0Da0ncV-AWbslxtYqhSywN7qU"&gt;&lt;/a&gt;
&lt;p align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0blRdM1JE-IdgOaYgr00hPdMHmidJ2D8rYVAJY7KflPVzAqu6oWm_zD2kFG95n7Vjc" target="_blank"&gt;&lt;img alt=dino3 src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0blRdM1JE-IdgOaYgr00hPdMHmidJ2D8rYVAJY7KflPVzAqu6oWm_zD2kFG95n7Vjc"&gt;&lt;/a&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+A+break+from+Trains&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><category>3D modelling</category><comments>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!225.entry#comment</comments><guid isPermaLink="true">http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!225.entry</guid><pubDate>Thu, 13 Mar 2008 15:15:04 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!225/comments/feed.rss</wfw:commentRss><wfw:comment>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!225.entry#comment</wfw:comment><dcterms:modified>2008-03-13T15:15:04Z</dcterms:modified></item><item><title>More Instant Art</title><link>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!215.entry</link><description>&lt;div&gt;When I first showed my Train Sim Engineer plugin to Adrian Woods and Pete Zahn of ACEs they used the phrase &amp;quot;Instant Art&amp;quot; to describe the generation of a few thousand polygons in a few seconds.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Here's another plugin I've just written that also builds geometry.&lt;/div&gt;
&lt;div&gt;On selecting a face, it takes 4 parameters, inset from the edge, height, width and number of facets&lt;/div&gt;
&lt;div&gt;There is also an option for the type of object to be generated: rivet (cone) or nut (prism)&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;The result is a rivet or nut object at every corner, equidistant from the two edges that make the corner.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;p align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bB2nL9YeIZSiIIub7qMND50ETaeLoru_HoTnhFUgfulv2cdgAKDshB5yj7AMzh1iA" target="_blank"&gt;&lt;img height=200 alt=riv1 src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bB2nL9YeIZSiIIub7qMND50ETaeLoru_HoTnhFUgfulv2cdgAKDshB5yj7AMzh1iA" width=227&gt;&lt;/a&gt;
&lt;p align=center&gt;The same plugin can be run 3 times on the same face to produce washers, nuts and the bolt ends:
&lt;p align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YCpyhZ-Wj_3r-T20zN4XnBc8-7THhR0Gt5CjjaFLhtu6vjqJs9g95wlkxGwTKj5tk" target="_blank"&gt;&lt;img height=159 alt=riv2 src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YCpyhZ-Wj_3r-T20zN4XnBc8-7THhR0Gt5CjjaFLhtu6vjqJs9g95wlkxGwTKj5tk" width=300&gt;&lt;/a&gt;
&lt;p align=center&gt;Lots of polys  &lt;img title=Open-mouthed style="vertical-align:middle" height=19 alt=Open-mouthed src="http://shared.live.com/HjKMzTS-xzcms40!CabizA/emoticons/smile_teeth.gif" width=19&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+More+Instant+Art&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><category>3D modelling</category><comments>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!215.entry#comment</comments><guid isPermaLink="true">http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!215.entry</guid><pubDate>Tue, 15 Jan 2008 15:01:45 GMT</pubDate><slash:comments>1</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!215/comments/feed.rss</wfw:commentRss><wfw:comment>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!215.entry#comment</wfw:comment><dcterms:modified>2008-01-15T15:01:45Z</dcterms:modified></item><item><title>Smooth</title><link>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!213.entry</link><description>&lt;p&gt; This one has only taken me a few evenings so far.
&lt;p&gt;Coming along nicely at about 13,000 polygons at the moment.
&lt;p&gt;&lt;br&gt;
&lt;p align=center&gt;&lt;a href="http://jwq5la.bay.livefilestore.com/y1prIMaPzdPnm6XAz3fDMPSxQCNjt4-ER0OM-mXeGPyzJr7I1QzwW06m7T3UaTzy8fVjfLcMUjIyIcDChHK9haOEQ"&gt;&lt;img src="http://jwq5la.bay.livefilestore.com/y1prIMaPzdPnm6XAz3fDMPSxQCNjt4-ER0OM-mXeGPyzJr7I1QzwW06m7T3UaTzy8fVjfLcMUjIyIcDChHK9haOEQ" width=240&gt;&lt;/a&gt;
&lt;p&gt;&lt;br&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+Smooth&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><category>Work In Progress</category><comments>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!213.entry#comment</comments><guid isPermaLink="true">http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!213.entry</guid><pubDate>Tue, 08 Jan 2008 13:52:29 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!213/comments/feed.rss</wfw:commentRss><wfw:comment>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!213.entry#comment</wfw:comment><dcterms:modified>2008-01-08T13:52:29Z</dcterms:modified></item><item><title>A "Quick" Cab - and the development of a new Canvas Operation</title><link>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!204.entry</link><description>&lt;div align=left&gt;Still time for one more before Christmas.&lt;/div&gt;
&lt;div&gt;A while ago I wrote a Cab builder plugin.&lt;br&gt;You simply enter a few dimensions for the size, curve height and overhangs and it automatically generates a box with a curved roof.&lt;/div&gt;
&lt;div&gt;So that part is easy. I took the dimensions from the plan, as mentioned in the pervious blog post, and filled in the form (dimensions in metres)&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0baFTekuje4l4tl4rljDw5DLVk4qioU-fVl00O-q2ch-XNW1DR6zFnI5taaqBkXRs8" target="_blank"&gt;&lt;img alt=sw1500-3g src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0baFTekuje4l4tl4rljDw5DLVk4qioU-fVl00O-q2ch-XNW1DR6zFnI5taaqBkXRs8"&gt;&lt;/a&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0Z3ItCT1_Fxgg6SQZsJ-iw_XNZi0pLqFraq2PuJwT2W_EAFEZEwdYOecP84n2nSw6I" target="_blank"&gt;&lt;/a&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bpIpMpHOey2iHFkab3dEfjo-h0vp__xgAziU_cN9azQMqdol0urt5cJDMqHh76Mgg" target="_blank"&gt;&lt;/a&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YvI9dpkoxUKqEqcqrnCYThuwAr6JSWUc6qHISOzvreOAs05OnruWzJF28Vvn0aWu0" target="_blank"&gt;&lt;/a&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0ahziYEWFIsiureMdJMoTVVSPjKfUQ6tlXhhgvbDiuXlzPbiccrs9Yz80m8-iyZguA" target="_blank"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Ta-da! A cab with a lovely curved roof in a few seconds.&lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0Z3ItCT1_Fxgg6SQZsJ-iw_XNZi0pLqFraq2PuJwT2W_EAFEZEwdYOecP84n2nSw6I" target="_blank"&gt;&lt;img alt=sw1500-3h src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0Z3ItCT1_Fxgg6SQZsJ-iw_XNZi0pLqFraq2PuJwT2W_EAFEZEwdYOecP84n2nSw6I"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div align=center&gt; &lt;/div&gt;
&lt;div&gt;&lt;strong&gt;&lt;em&gt;Then I hit a problem.&lt;/em&gt;&lt;/strong&gt;&lt;br&gt;Being a bit of a stickler for straight edges, I couldn't think of an accurate way to move the points that make up the roof edge to match the plan.&lt;br&gt;Shown below (I applied a translucent material to the roof so the plan could be seen)&lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bpIpMpHOey2iHFkab3dEfjo-h0vp__xgAziU_cN9azQMqdol0urt5cJDMqHh76Mgg" target="_blank"&gt;&lt;img alt=sw1500-3i src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bpIpMpHOey2iHFkab3dEfjo-h0vp__xgAziU_cN9azQMqdol0urt5cJDMqHh76Mgg"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div align=center&gt; &lt;/div&gt;
&lt;div&gt;Ideally the points needed to be &amp;quot;sheared&amp;quot; or I could shift them by hand - but that could lead to inaccuracies.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Then I had an idea - I vaguely remember back to my days of experimental physics at university. There was a method of finding the best straight line through a set of points of one axis was known accurately, which the X axis (left/right) is in this case.&lt;/div&gt;
&lt;div&gt;A bit of a search threw up the &lt;strong&gt;Least Squares method&lt;/strong&gt; - &lt;a href="http://www.che.udel.edu/pdf/FittingData.pdf"&gt;http://www.che.udel.edu/pdf/FittingData.pdf&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;I put this algorithm into a small program that takes a set of selected points, a fixed axis and a variable axis which then processes them into a straight line.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;The result is a new operation button for 3D canvas.&lt;/div&gt;
&lt;div&gt;&lt;br&gt;From the plan view, I dragged the points, restricting them to Z axis only movement (hold down the Z key)&lt;br&gt;(I did exaggerate the zig zag for illustrative purposes, normally I would be a bit more accurate when shifting points)&lt;/div&gt;
&lt;div&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YvI9dpkoxUKqEqcqrnCYThuwAr6JSWUc6qHISOzvreOAs05OnruWzJF28Vvn0aWu0" target="_blank"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YvI9dpkoxUKqEqcqrnCYThuwAr6JSWUc6qHISOzvreOAs05OnruWzJF28Vvn0aWu0" target="_blank"&gt;&lt;img alt=sw1500-4a src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YvI9dpkoxUKqEqcqrnCYThuwAr6JSWUc6qHISOzvreOAs05OnruWzJF28Vvn0aWu0"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Select the points and run the operation, selecting the &amp;quot;Align Z, X fixed&amp;quot; option.&lt;/div&gt;
&lt;p align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0ahziYEWFIsiureMdJMoTVVSPjKfUQ6tlXhhgvbDiuXlzPbiccrs9Yz80m8-iyZguA" target="_blank"&gt;&lt;img alt=sw1500-4b src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0ahziYEWFIsiureMdJMoTVVSPjKfUQ6tlXhhgvbDiuXlzPbiccrs9Yz80m8-iyZguA"&gt;&lt;/a&gt; 
&lt;p align=left&gt;The result is a mathematically straight line - no human error.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+A+%22Quick%22+Cab+-+and+the+development+of+a+new+Canvas+Operation&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><category>3D modelling</category><comments>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!204.entry#comment</comments><guid isPermaLink="true">http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!204.entry</guid><pubDate>Mon, 24 Dec 2007 13:21:37 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!204/comments/feed.rss</wfw:commentRss><wfw:comment>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!204.entry#comment</wfw:comment><dcterms:modified>2007-12-24T13:24:26Z</dcterms:modified></item><item><title>Straightening scanned plans and working out their pixel scale</title><link>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!198.entry</link><description>&lt;div align=left&gt;Looks like I do have a bit of time to do one or two more blogs...&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;When you scan a plan from a book, 99.9 times out of a 100 they are not perfectly straight.&lt;br&gt;Using a paint program it is a relatively simple process to fix this.&lt;/div&gt;
&lt;div&gt;It is also a good idea to work out the pixel scale for the image.&lt;br&gt;This can then be used to get unlisted dimensions from plans by using a pixel tool in a 2D paint program.&lt;/div&gt;
&lt;div&gt;&lt;br&gt;First load up your image.&lt;/div&gt;
&lt;div&gt;My paint tool (the rather ancient Picture Publisher 8) has a pointer tool that lets me mark out a rectangle on an image without drawing anything.&lt;br&gt;&lt;/div&gt;
&lt;p align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bMlumYsaQSPNZXwKcBZ6UREY8uOnBfyhqukS1UTS3PV_xgkeutg_Gm2p4HVDdfPYE" target="_blank"&gt;&lt;img alt=plan1 src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bMlumYsaQSPNZXwKcBZ6UREY8uOnBfyhqukS1UTS3PV_xgkeutg_Gm2p4HVDdfPYE"&gt;&lt;/a&gt;
&lt;div&gt; &lt;/div&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YWEFikurl6JQDicUC8ywPVZgWCiQeV-QyFoxl-qCZXLOMWI88D56mb8rCq8a8PJ8k" target="_blank"&gt;&lt;/a&gt;
&lt;div&gt;The status bar shows the start coordinates and the width and height of the box.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;p align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0aFINc73c7dWtisUxBI-iEY-Jil0MOvKCYz_wlh89Hmp7H1L5K3sWfbee-DJdeWzPw" target="_blank"&gt;&lt;img alt=plan2 src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0aFINc73c7dWtisUxBI-iEY-Jil0MOvKCYz_wlh89Hmp7H1L5K3sWfbee-DJdeWzPw"&gt;&lt;/a&gt;
&lt;div&gt;Most locomotive drawings show the rail top as a line. Using one end of this line as a start point I draw the rectangle to the other end of the rail top line.&lt;/div&gt;
&lt;div&gt;In the example below (red rectangle) it shows I have a height of 25 and a width of 2965.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YWEFikurl6JQDicUC8ywPVZgWCiQeV-QyFoxl-qCZXLOMWI88D56mb8rCq8a8PJ8k" target="_blank"&gt;&lt;/a&gt; &lt;/div&gt;
&lt;div&gt;I then start up the most useful application in Windows - the calculator. &lt;/div&gt;
&lt;div&gt;Make sure it is switched to Scientific view.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;p align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bGtvwPC-ZMnqOI3P5O349MPp3GtbKjk1K30xZGAo59EGeHHnwPJNI3xBriPv8T-nM" target="_blank"&gt;&lt;img alt=plan3 src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bGtvwPC-ZMnqOI3P5O349MPp3GtbKjk1K30xZGAo59EGeHHnwPJNI3xBriPv8T-nM"&gt;&lt;/a&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Divide the height by the width:&lt;/div&gt;
&lt;div&gt;&lt;font color="#ffc000"&gt;&lt;strong&gt;25 / 2965 = 0.0084317032040472175379426644182125&lt;/strong&gt;&lt;/font&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Then click &lt;strong&gt;Inv&lt;/strong&gt; and press &lt;strong&gt;Tan&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;&lt;font color="#ffc000"&gt;&lt;strong&gt;Inv Tan  =  0.48308955972084815380076833108458&lt;/strong&gt;&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;This is the number of degrees that the image must be rotated by.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I then select the rotate by arbitrary amount option in my paint program and enter 0.483 degrees (anti-clockwise)&lt;/div&gt;
&lt;div&gt;  &lt;/div&gt;
&lt;div&gt;
&lt;hr&gt;
&lt;/div&gt;
&lt;div&gt;Now we have a horizontal plan, I pick a known dimension from the drawing, In this case the 32' wheelbase.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YWEFikurl6JQDicUC8ywPVZgWCiQeV-QyFoxl-qCZXLOMWI88D56mb8rCq8a8PJ8k" target="_blank"&gt;&lt;img alt=plan4 src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YWEFikurl6JQDicUC8ywPVZgWCiQeV-QyFoxl-qCZXLOMWI88D56mb8rCq8a8PJ8k"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;&lt;br&gt;This is 1532 pixels wide.&lt;/div&gt;
&lt;div&gt;This translates to &lt;strong&gt;&lt;font color="#ffc000"&gt;1523/32  =  47.59 pixels per foot&lt;/font&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;or the other way up &lt;font color="#ffc000"&gt;&lt;strong&gt;(32 * 12) / 1523 = 0.2521 inches per pixel&lt;/strong&gt;&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;and multiply by &lt;font color="#ffc000"&gt;&lt;strong&gt;2.54&lt;/strong&gt; &lt;/font&gt;to get to &lt;font color="#ffc000"&gt;&lt;strong&gt;centimetres per pixel = 0.6404&lt;/strong&gt;&lt;/font&gt;&lt;/div&gt;
&lt;div&gt;&lt;strong&gt;&lt;font color="#ffc000"&gt;&lt;/font&gt;&lt;/strong&gt; &lt;/div&gt;
&lt;div&gt;So now, if you measure 10 pixels on the drawing you know it is 10 * 0.2521 = 25.2 inches or 64cm&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I usually mark this information directly on the drawing that way it never gets lost - provided you remember to save the altered image file.&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+Straightening+scanned+plans+and+working+out+their+pixel+scale&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><comments>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!198.entry#comment</comments><guid isPermaLink="true">http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!198.entry</guid><pubDate>Wed, 19 Dec 2007 21:36:03 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!198/comments/feed.rss</wfw:commentRss><wfw:comment>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!198.entry#comment</wfw:comment><dcterms:modified>2007-12-19T21:36:03Z</dcterms:modified></item><item><title>Christmas &amp; stuff</title><link>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!193.entry</link><description>&lt;div&gt;Most of my new N gauge train set has arrived and christmas is fast approaching. It's the season to take time off from the train sim hobby... Not&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I'll try and sneak in a bit more programming and modelling whilst I'm off work.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Here's one I did yesterday - 7500 polys, for that! My first model using the new extra high poly wheels.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0ZfJqbbQWR6wkQ46NYq_K1sM-wZIPBb0jotz8Sh6KvaHwibFqKDxmbjIGKpB7OzA6Y" target="_blank"&gt;&lt;img alt=SFCAN041 src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0ZfJqbbQWR6wkQ46NYq_K1sM-wZIPBb0jotz8Sh6KvaHwibFqKDxmbjIGKpB7OzA6Y"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div align=left&gt;You can see the full size image in the picture gallery.&lt;/div&gt;
&lt;div align=left&gt; &lt;/div&gt;
&lt;div align=left&gt;Anyway if I don't type anything before, &lt;font color="#ff0000"&gt;*************** &lt;/font&gt;&lt;font color="#ff0000"&gt;Happy Christmas everyone ***************.&lt;/font&gt;&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+Christmas+%26+stuff&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><category>3D modelling</category><comments>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!193.entry#comment</comments><guid isPermaLink="true">http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!193.entry</guid><pubDate>Tue, 18 Dec 2007 09:22:07 GMT</pubDate><slash:comments>1</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!193/comments/feed.rss</wfw:commentRss><wfw:comment>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!193.entry#comment</wfw:comment><dcterms:modified>2007-12-18T09:22:07Z</dcterms:modified></item><item><title>Plugins</title><link>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!192.entry</link><description>&lt;div&gt;I've been busy programming the FSX plugins this week, fixing a few bugs and adding the attachment tool.&lt;/div&gt;
&lt;div&gt;I've also been reviewing the future of the TS Engineer plugin.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I have changed the materials generated for the wheel rim to make those polygons easily selectible (by material)&lt;/div&gt;
&lt;div&gt;I also incorporated a couple of extra faces to the flange profile to make it a bit more accurate.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Here is a sample of the output:&lt;/div&gt;
&lt;div&gt;&lt;a href="http://wwwnew.atomic-album.com/showPic.php/22531/wheelz4.jpg" target="_blank"&gt;http://wwwnew.atomic-album.com/showPic.php/22531/wheelz4.jpg&lt;/a&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;This is starting to build a serious number of polygons - the pacific wheelset, using a 40 sided rim, generated over 9000 polys for the wheels alone.&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+Plugins&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><category>3D modelling</category><comments>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!192.entry#comment</comments><guid isPermaLink="true">http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!192.entry</guid><pubDate>Thu, 06 Dec 2007 13:56:17 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!192/comments/feed.rss</wfw:commentRss><wfw:comment>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!192.entry#comment</wfw:comment><dcterms:modified>2007-12-06T13:56:17Z</dcterms:modified></item><item><title>Knuckle Coupler</title><link>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!172.entry</link><description>&lt;div&gt;I'm used to making chain link couplings for UK Steam rolling stock, but with the tutorial I thought I'd do a bit of research and experiment with a knuckle coupler.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I found some good drawings of an ARA 'D' type in a 1920's cyclopedia of US steam &lt;a href="http://www.raildriver.com/products/cyclopedias.php" target="_blank"&gt;(CD Rom from PI Engineering)&lt;/a&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;What an awkward shape! I've been working on and off for several days using boolean intersections and subtractions. Welding points where 3DC was not totally accurate, consolidating and optimizing.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I finally ended up with about 400 polys of coupler (Will probably aim for less in the final version) I suspect that's not too bad considering some chain couplings I've made were similar poly counts.&lt;/div&gt;
&lt;div&gt;It is probably worth the detail as that is part of the model that people tend to watch very closely.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I'm quite pleased with the result.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0Zm3o9_nbYnJZWco06OWOBdRUwFlbiuAwodzoTr3dvmqxgnw-KTnCxsg5zgmzIIR90" target="_blank"&gt;&lt;img alt=KNUCKLE1 src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0Zm3o9_nbYnJZWco06OWOBdRUwFlbiuAwodzoTr3dvmqxgnw-KTnCxsg5zgmzIIR90"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div align=center&gt; &lt;/div&gt;
&lt;div align=left&gt;I can now add this to my library of parts....&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+Knuckle+Coupler&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><category>3D modelling</category><comments>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!172.entry#comment</comments><guid isPermaLink="true">http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!172.entry</guid><pubDate>Fri, 30 Nov 2007 15:24:03 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!172/comments/feed.rss</wfw:commentRss><wfw:comment>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!172.entry#comment</wfw:comment><dcterms:modified>2007-11-30T15:24:03Z</dcterms:modified></item><item><title>Tutorial 3a - Deck and Chassis</title><link>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!161.entry</link><description>&lt;div&gt;On with a bit more model making. This time the decking and chassis.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;First - study the plan and photos. Mike managed to get photos of the real thing, I also have a source of original photos for this particular model, including a few good colour (color &lt;img title=Open-mouthed style="vertical-align:middle" height=19 alt=Open-mouthed src="http://shared.live.com/HjKMzTS-xzcms40!CabizA/emoticons/smile_teeth.gif" width=19&gt;) schemes.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Looking at the plan it seems I need a central rectangle. I can then extrude out the sides of this rectangle twice to get the side decks and extrude the ends&lt;br&gt;to give me the front/rear platforms by the steps.&lt;/div&gt;
&lt;div&gt;&lt;br&gt;From the photos and plan, it looks like there is a chassis extending down to just above the wheels. The decking is probably very thin and there is a small (about 4&amp;quot;) side plate around the edge.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;For the decking I start by dragging a cube primitive onto the scene.&lt;br&gt;Check the hierarchy and may sure the new cube group is a child of the main group - this will help with accurate positioning later.&lt;/div&gt;
&lt;div&gt;I right mouse click on the cube. Select &amp;quot;Scale -&amp;gt; To Size&amp;quot; and scale it to the size I need.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0aLTh4MRglCjya5JAWD7HOk297X1AOm8yW2uC9VJ6icBW4RoT3zjak0MdsYTiKuF24" target="_blank"&gt;&lt;img alt=sw1500-3a src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0aLTh4MRglCjya5JAWD7HOk297X1AOm8yW2uC9VJ6icBW4RoT3zjak0MdsYTiKuF24"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Right click again and select Properties. Change the X and Z coordinates for the group to 0. This should make the primitive central on the model if the hierarchy is correct.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YpcltdE15crnuYsTQudZy1Lvb22ixgoa3p9USn6E1IJZ2LA4j5sNjZ_X4GXPKMwKo" target="_blank"&gt;&lt;img alt=sw1500-3b src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YpcltdE15crnuYsTQudZy1Lvb22ixgoa3p9USn6E1IJZ2LA4j5sNjZ_X4GXPKMwKo"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Now in the perspective view, right mouse drag the decking to the correct vertical position (watch the side view pane)&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;To start the series of extrusions, hold down the Ctrl Key and select both sides of the box.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bYJA2tESQsaAdbQHm8ZcrEb3-gsxFGNjtUr7NjDPI-J2wFVSGoQVlYo9I8OSlsttc" target="_blank"&gt;&lt;img alt=sw1500-3c src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bYJA2tESQsaAdbQHm8ZcrEb3-gsxFGNjtUr7NjDPI-J2wFVSGoQVlYo9I8OSlsttc"&gt;&lt;/a&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0b9IfYmk80Tk9J78BQChohQ0xcsjT_1NK4DvlJXaiqUawV8Yu1I_bhnC6_GRHlfCBI" target="_blank"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Click on the Extrude Operation button on the left menu&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YPigw_COTgzv8Wc_p21n6E_tXmomQXQQH24ROUNRfthmzjsPEph1FgsCtTQ5RLKCc" target="_blank"&gt;&lt;img alt=sw1500-3da src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YPigw_COTgzv8Wc_p21n6E_tXmomQXQQH24ROUNRfthmzjsPEph1FgsCtTQ5RLKCc"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;If you have the 3DC main panel set up to show the object history, you should now see a parameter adjustment panel for the extrude just below the operation buttons.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Make sure both option boxes are checked and adjust the extrude size by looking at the plan view pane.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0ZFFpC5CDToDqGSLLvnlPrfTz175hxOT3W3eErJnIvEmEbOR0d5DsYS5Fu3VFWHqbY" target="_blank"&gt;&lt;img alt=sw1500-3db src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0ZFFpC5CDToDqGSLLvnlPrfTz175hxOT3W3eErJnIvEmEbOR0d5DsYS5Fu3VFWHqbY"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Repeat the same procedure for the second width extrude.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Now with the 2 sides selects, hold down the Z key (to restrict movement) and use the scale tool in the side orthographic view (bottom right of the viewport) to add the angle by the steps.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Repeat the 2 extrudes for the ends of the cube.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0Y3gwH5bhsD9Le9GEmWQJSz9NfQrOcxVJ6W4fXvmLDfKu2mEkK5AaUS4AZM8S27wTk" target="_blank"&gt;&lt;img alt=sw1500-3dc src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0Y3gwH5bhsD9Le9GEmWQJSz9NfQrOcxVJ6W4fXvmLDfKu2mEkK5AaUS4AZM8S27wTk"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Now I'm going to delete the vertical sides where the steps go down (8 faces in total) and all of the underside faces.&lt;/div&gt;
&lt;div&gt;By running the DoubleSide operation on the whole object, I end up with a deck with 4&amp;quot; side sheets.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I now select a few of the underside faces. This can sometimes be difficult after running the double side operation (3DC bug) - an invert operation usually lets you select them.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0aJwFXi655xaiy6X1_I3SdbjCJd7Amd8Gfh-WgoUPfrUaoRxGPpt-QBy0A4w9NaX20" target="_blank"&gt;&lt;img alt=SW1500-3E src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0aJwFXi655xaiy6X1_I3SdbjCJd7Amd8Gfh-WgoUPfrUaoRxGPpt-QBy0A4w9NaX20"&gt;&lt;/a&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0Zh_VX3Hm6-Mu3pMTfeWRcguqM3QPxSfnZfw4rxiIwOcCjCx72fTK1ICt8i0qyWTH8" target="_blank"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;We then extrude down about 0.5m (1.7ft) and there we have a very nicely shaped chassis and deck.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bHhTKH5oh-8glsY1k4JxQ7CwElLmo_TgooaPcFT4kdZkmxBaERCk1Nnsd1fxr2wHw" target="_blank"&gt;&lt;img alt=SW1500-3F src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bHhTKH5oh-8glsY1k4JxQ7CwElLmo_TgooaPcFT4kdZkmxBaERCk1Nnsd1fxr2wHw"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div align=center&gt; &lt;/div&gt;
&lt;div align=left&gt;(A Consolidate operation will then reduce the polygon count a little)&lt;/div&gt;
&lt;div align=left&gt; &lt;/div&gt;
&lt;div align=left&gt;The Cab comes next .....&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+Tutorial+3a+-+Deck+and+Chassis&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><category>3D modelling</category><comments>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!161.entry#comment</comments><guid isPermaLink="true">http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!161.entry</guid><pubDate>Fri, 23 Nov 2007 15:55:45 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!161/comments/feed.rss</wfw:commentRss><wfw:comment>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!161.entry#comment</wfw:comment><dcterms:modified>2007-11-23T16:59:38Z</dcterms:modified></item><item><title>Tutorial 2 - The hood</title><link>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!146.entry</link><description>&lt;div&gt;Catching up with Mike - without the video. This is going to be a long blog....&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;It was a bit hard to see exactly what Mike did on his video, but here is my interpretation.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;1. Starting with the Extrude object tool - use the mouse to drag this onto the scene.&lt;/div&gt;
&lt;p align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0aALfIahHtUwShzbqDwVozJP-AChGzPjHySGz-CMsC-l5tgYjtUJpU6sHR9_4I91iU" target="_blank"&gt;&lt;img alt=sw1500-2a src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0aALfIahHtUwShzbqDwVozJP-AChGzPjHySGz-CMsC-l5tgYjtUJpU6sHR9_4I91iU"&gt;&lt;/a&gt; 
&lt;div&gt;2. This starts up a new window with 4 panes. Click on the little vehicle icon and select the side elevation plan.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;This tool is not the easiest thing to use, but the general idea is to draw the outline. Don't worry if the image you're using isn't square, it will be scaled correctly afterwards.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I start with a click in the bottom left corner and click to add the first point above it.&lt;/div&gt;
&lt;div&gt;The square at the end of the line appears white.&lt;br&gt;Click on the end of the square again so it turns blue - otherwise the extrude tool will do a bezier spline between all the points.&lt;/div&gt;
&lt;div&gt;&lt;br&gt;Basically just work your way around the section, making sure all the points are blue and that the X and Y coordinates match for vertical and horizontal lines. The points can be dragged around the scene and you can zoom in for fine adjustments.&lt;/div&gt;
&lt;div&gt;The last point doesn't need to be blue, it just needs to be placed exactly over the first point (the green one)&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Finally add a horizontal line in one of the other panels to give the object some thickness.&lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0b_29ei8-oEK5PFnzaDYADlMS8rsidZivHMSrZc5z9tvlKV6mKo2566ZTmTp6gPa7s" target="_blank"&gt;&lt;img alt=sw1500-2b src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0b_29ei8-oEK5PFnzaDYADlMS8rsidZivHMSrZc5z9tvlKV6mKo2566ZTmTp6gPa7s"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Click on the save button and close the window to return to the main screen.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;3. First I selected a 30% transparent blue material and used the fill tool.&lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0ZzG6B0v1lGzjQKSj-2Z8XRmLin9IKIQbwQJXqpS-wYHgNHJR-0ZtQrw5j_ZrhoSjc" target="_blank"&gt;&lt;img alt=sw1500-2c src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0ZzG6B0v1lGzjQKSj-2Z8XRmLin9IKIQbwQJXqpS-wYHgNHJR-0ZtQrw5j_ZrhoSjc"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div align=left&gt;&lt;br&gt;The new object needs to be positioned and scaled - I select the face that is going to be along the centre line and run my shift centre operation (square with blue X button)&lt;br&gt;Note - the Extruded object was created in a group that is a child of the Main group.&lt;/div&gt;
&lt;div&gt;&lt;br&gt;I then set X value of the object position property to zero. (right click object/properties) &lt;/div&gt;
&lt;div&gt;This should centre the edge of the object relative to the main object.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I can now change to 2 or 4 views (menu View/Selection). Using the orthogonal side view, use the position and scaling tool on the lower right of the window to make the object fit over the plan.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bAY0dVZ0F08sivxG1EnqACYe7Rs0KTvlgc8Woc5NUAtvtaRfmX_wkBSyy3FRy2r6A" target="_blank"&gt;&lt;img alt=sw1500-2d src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bAY0dVZ0F08sivxG1EnqACYe7Rs0KTvlgc8Woc5NUAtvtaRfmX_wkBSyy3FRy2r6A"&gt;&lt;/a&gt; &lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;4. Switching to 4 view I can now select the outside face in the perspective view. With the &amp;quot;X&amp;quot; key held down, to restrict the movement to the X axis, I can now use the front/rear view drag tool (bottom right) to make the object the correct width. (My plan isn't cropped correctly)&lt;/div&gt;
&lt;div align=center&gt; &lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bKxoZ8kVSPyAaXFyzR32Si_rTgpxmu2_olpuzsFE3EO602M39AxexctDWyd7bSN10" target="_blank"&gt;&lt;img alt=sw1500-2e src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bKxoZ8kVSPyAaXFyzR32Si_rTgpxmu2_olpuzsFE3EO602M39AxexctDWyd7bSN10"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;5. Next I select the 3 top outside edges (Hold down the ctrl key, use edge select tool on right) and drag down the Y axis of the object modify widget to put a slope on the engine hood.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;6. I select the front vertical edge of the lights, I can hold down the Z key and use the top view to shift the edge back a bit to add the front angle over the headlights.&lt;/div&gt;
&lt;div align=center&gt; &lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0aVFulVsuBWeanA1mq_Cdx-YoBOckz-EpDKbwg7PE_rdrS33cdzDhPHS0mA25_ip9I" target="_blank"&gt;&lt;/a&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YSxLPPct1x9AWRIuymYBWBWOYkWC4xW11KB_d5Kk5-zcWOb4aAksKv6Xe2dpg9IbQ" target="_blank"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;7. With the same 3 edges selected from 5, I run the chamfer operation. You need to watch this one - sometimes in 3DC, the points need adjusting. I had to move the highlighted point in the image below down a bit.&lt;/div&gt;
&lt;div align=center&gt; &lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YSxLPPct1x9AWRIuymYBWBWOYkWC4xW11KB_d5Kk5-zcWOb4aAksKv6Xe2dpg9IbQ" target="_blank"&gt;&lt;img alt=sw1500-2f src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YSxLPPct1x9AWRIuymYBWBWOYkWC4xW11KB_d5Kk5-zcWOb4aAksKv6Xe2dpg9IbQ"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;8. With more &amp;quot;modern&amp;quot; models I would probably select the 2 new edges and chamfer them again to give an even smoother curve.&lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0b8xhKdrokMx1m5hufJ7vNeQy9rENDAWuD6tHzt8DczMsd-eOtFJAV3dYuZRH8iAaM" target="_blank"&gt;&lt;/a&gt;  &lt;/div&gt;
&lt;div&gt;9. Ditto with the front vertical edge. I had a similar problem with points after the chamfer and had to make a few adjustments (I can feel a new plugin coming on, possible with multiple chamfer options!)&lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0aVFulVsuBWeanA1mq_Cdx-YoBOckz-EpDKbwg7PE_rdrS33cdzDhPHS0mA25_ip9I" target="_blank"&gt;&lt;img alt=sw1500-2g src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0aVFulVsuBWeanA1mq_Cdx-YoBOckz-EpDKbwg7PE_rdrS33cdzDhPHS0mA25_ip9I"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;  &lt;/div&gt;
&lt;div&gt;10. Finally I had to flip the object on the X axis before mirroring it on the X axis as the mirror only works one way. (This also removes the internal face)&lt;br&gt;I also ran the consolidate operation to remove a few extra polys from the flat faces.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0b5mBYfSpdgm4xdPllKtCzBs2JeyZIrRwjnb9V9KpO4mClo6hj0UKigclpyjtqva7s" target="_blank"&gt;&lt;img alt=sw1500-2h src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0b5mBYfSpdgm4xdPllKtCzBs2JeyZIrRwjnb9V9KpO4mClo6hj0UKigclpyjtqva7s"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div align=center&gt; &lt;/div&gt;
&lt;div align=center&gt;And here it is with a solid texture applied. Canvas does not use smoothing groups - instead, for an object, angles over a set value are smoothed automatically.&lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YvUGb0I_u537ycB__O8wI0NVkgTFG-0nrNeK-E0lUZUbcTHzfo20WRggCh8t4sgtU" target="_blank"&gt;&lt;img alt=sw1500-2i src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YvUGb0I_u537ycB__O8wI0NVkgTFG-0nrNeK-E0lUZUbcTHzfo20WRggCh8t4sgtU"&gt;&lt;/a&gt;&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+Tutorial+2+-+The+hood&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><category>3D modelling</category><comments>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!146.entry#comment</comments><guid isPermaLink="true">http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!146.entry</guid><pubDate>Thu, 15 Nov 2007 21:08:03 GMT</pubDate><slash:comments>1</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!146/comments/feed.rss</wfw:commentRss><wfw:comment>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!146.entry#comment</wfw:comment><dcterms:modified>2007-11-15T21:24:18Z</dcterms:modified></item><item><title>New 3D Canvas version</title><link>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!145.entry</link><description>&lt;div&gt;&lt;strong&gt;Forgot to add there's a new version available 7.0.2.3 from &lt;/strong&gt;&lt;a href="http://www.amabilis.com/whatsnew.htm"&gt;&lt;strong&gt;http://www.amabilis.com/whatsnew.htm&lt;/strong&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Big performance enhancements in several areas.&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+New+3D+Canvas+version&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><category>3D modelling</category><comments>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!145.entry#comment</comments><guid isPermaLink="true">http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!145.entry</guid><pubDate>Thu, 15 Nov 2007 17:01:22 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!145/comments/feed.rss</wfw:commentRss><wfw:comment>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!145.entry#comment</wfw:comment><dcterms:modified>2007-11-15T17:01:22Z</dcterms:modified></item><item><title>The 3D Canvas User Interface</title><link>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!141.entry</link><description>&lt;div&gt;Before I start the next part of the tutorial I think I'll write a bit about the 3D canvas user interface as it is quite &lt;/div&gt;
&lt;div&gt;different to the other tools out there and takes a bit of getting used to.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;A lot of people coming from other tools generally have a hard time controlling the view and objects.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;The type of item selected is controlled by the top two tools on the right hand menu bar object mode or face/edge/point mode&lt;br&gt;Multiple selection can be achieved for face/edge/point mode by holding down the ctrl key.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;The next thing to mention are the &amp;quot;widgets&amp;quot;.&lt;/div&gt;
&lt;div&gt;In the perspective view these appear as 3 coloured axes with shaded triangles and as 2 axes in the orthogonal view.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;The widget on the bottom left left controls the view point in the scene.&lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0Y4RO2Dd5wRYsI7dmBdJlZ3TPFoE6DvI0niCDPFsGeB3F_EkRzJdFydP9td0x5Of7o" target="_blank"&gt;&lt;img style="width:384px;height:363px" height=166 alt=t1c1 src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0Y4RO2Dd5wRYsI7dmBdJlZ3TPFoE6DvI0niCDPFsGeB3F_EkRzJdFydP9td0x5Of7o" width=162&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;Dragging the mouse over the triangle on the left widget adjusts the view position.&lt;br&gt;Dragging the mouse over one of the axes on the left widget changes the view angle.&lt;br&gt;There is also a rectangular &amp;quot;zoom&amp;quot; area next to this widget.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Another (simpler) way to control the view is to drag an object with the middle mouse button (or mouse wheel) held down. This &lt;/div&gt;
&lt;div&gt;rotates about the selected object axis. Middle mouse dragging over the base grid zooms the view.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;&lt;br&gt;The widget on the bottom right or the viewport applies operations to selected objects/faces/edges/points.&lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YdiIDGMD0hqJQqGJ8rxnDsZVwt5H8WgfFyE6IYL4p95hOteOWOeQJ62-qOvHEZhaQ" target="_blank"&gt;&lt;img style="width:382px;height:332px" height=147 alt=t1c2 src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YdiIDGMD0hqJQqGJ8rxnDsZVwt5H8WgfFyE6IYL4p95hOteOWOeQJ62-qOvHEZhaQ" width=164&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div align=left&gt;&lt;br&gt;This widget has 2 triangles per pair of axes.&lt;/div&gt;
&lt;div align=left&gt; &lt;/div&gt;
&lt;div&gt;The triangles nearest the axes join/centre controls the position of the selected object/face/edge/point in the selected plane. &lt;br&gt;Similar move operations can be applied to the selected item using the left mouse button drag on the scene for the X/Z plane &lt;/div&gt;
&lt;div&gt;and the right mouse button drag for the Y plane.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;e.g. select the top face of a cube and right mouse drag to move it up.&lt;br&gt;&lt;/div&gt;
&lt;div&gt;The outer triangle controls the scale of the selected o/f/e/p in the selected plane.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Dragging the mouse on one of the right widget axes, rotates the selected item.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;It really takes a bit of time to get used to these widgets and they are also affected by the orientation mode (buttons on the top menu) so it is worth taking a bit of time to practice these on simple objects to see what they all do.&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+The+3D+Canvas+User+Interface&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><category>3D modelling</category><comments>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!141.entry#comment</comments><guid isPermaLink="true">http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!141.entry</guid><pubDate>Thu, 15 Nov 2007 16:36:04 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!141/comments/feed.rss</wfw:commentRss><wfw:comment>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!141.entry#comment</wfw:comment><dcterms:modified>2007-11-15T17:05:52Z</dcterms:modified></item><item><title>Sleepless</title><link>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!140.entry</link><description>&lt;div&gt;...in Seattle!&lt;/div&gt;
&lt;div&gt;It was good to meet up with Mike and some of the other Aces team this week.&lt;/div&gt;
&lt;div&gt;However it dos mean I'm going to be a bit behind on the tutorial until I get back to the UK on Tuesday.&lt;/div&gt;
&lt;div&gt;An interesting Devcon, pity I'm not allowed to say anything about it.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I now have much more detailed plans for the switcher and Tim C gave me some close up photos of a real one, so hopefully I'll be able to make a reasonably detailed model now.&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+Sleepless&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><comments>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!140.entry#comment</comments><guid isPermaLink="true">http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!140.entry</guid><pubDate>Fri, 09 Nov 2007 15:38:40 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!140/comments/feed.rss</wfw:commentRss><wfw:comment>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!140.entry#comment</wfw:comment><dcterms:modified>2007-11-09T23:10:23Z</dcterms:modified></item><item><title>Tutorial 1b</title><link>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!132.entry</link><description>&lt;div&gt;Keeping up with Mike :)&lt;/div&gt;
&lt;div&gt;Just as a demo, I used the small images Mike posted to paint the inside of my model bounding box.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;First I adjusted the material properties in 3DC so tha material ambient value is 100% - this means the material will ignore any lighting effects within the modelling tool. I currently have ambient light, two direction lights and one point light in the scene, which is the default when starting 3DC.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0aQ3M3OOWd256xUWRgZ6KSiAoyyiJfI1YYfqSaTPjkC9rPBZzW2gFc8gYPJJ1nV5Mw" target="_blank"&gt;&lt;img height=248 alt=sw1500-1e src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0aQ3M3OOWd256xUWRgZ6KSiAoyyiJfI1YYfqSaTPjkC9rPBZzW2gFc8gYPJJ1nV5Mw" width=217&gt;&lt;/a&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bLGzYGgP2V7orFvVY9OjRaQGSGuJb9dxvwlwbNSxtqXJLVGOsPiiusQLjnyWpjrfY" target="_blank"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div align=center&gt; &lt;/div&gt;
&lt;div align=left&gt;Next I load the image into the texture tab (second one from the left) by clicking on the image and selecting the file.&lt;/div&gt;
&lt;p align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0Zrcx7-tfIxxMDZRg1tTlEvAK4KEM26chaRWi9GVVOYjHlkfE1dyQ_abxcJ9zfU1ew" target="_blank"&gt;&lt;img style="width:238px;height:230px" height=129 alt=sw1500-1d src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0Zrcx7-tfIxxMDZRg1tTlEvAK4KEM26chaRWi9GVVOYjHlkfE1dyQ_abxcJ9zfU1ew" width=114&gt;&lt;/a&gt; 
&lt;p align=left&gt;I can now use the paint brush tool on the right bar to fill the face with the image. 
&lt;p align=left&gt;I repeated this process with the side and rear images. 
&lt;p align=left&gt;For some reason the top view fill wouldn't align with the display, so I used the alternative method of filling a face - which is generally more reliable than the paint tool. 
&lt;p align=left&gt;First Select the face with the face selection tool (second from top on the right) 
&lt;p align=left&gt;Align the display with the top view image - viewing down from above with the front to the left in this case. 
&lt;p align=left&gt;Click on the &lt;strong&gt;fill&lt;/strong&gt; operation in the operations panel on the &lt;strong&gt;left:&lt;/strong&gt; 
&lt;p align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bGs8iOb_TtS0OqEUGzlm8M6Cn_oK9QMsV06x2bTgLqBTGLH2BwlYu1Bb0SVWbJ8js" target="_blank"&gt;&lt;img height=133 alt=sw1500-1g src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bGs8iOb_TtS0OqEUGzlm8M6Cn_oK9QMsV06x2bTgLqBTGLH2BwlYu1Bb0SVWbJ8js" width=217&gt;&lt;/a&gt; 
&lt;p align=center&gt;I also changed the display options to make it look a bit more like Max 
&lt;p align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0aVvLDR2pAYt6zWcHH3vwn4v71dlUhvrLSn2SNHDxT3ICUIlaEFMdP_yCDTP49Q9Mk" target="_blank"&gt;&lt;img style="width:503px;height:363px" height=200 alt=sw1500-1f src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0aVvLDR2pAYt6zWcHH3vwn4v71dlUhvrLSn2SNHDxT3ICUIlaEFMdP_yCDTP49Q9Mk" width=275&gt;&lt;/a&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0bG7ALsgQFLSDBKCKNX7AsZ44JIXVi-sSlLdWKgg_KX64RK5ctuTRnqimnVsHDbWSY" target="_blank"&gt;&lt;/a&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+Tutorial+1b&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><category>3D modelling</category><comments>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!132.entry#comment</comments><guid isPermaLink="true">http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!132.entry</guid><pubDate>Wed, 31 Oct 2007 13:27:39 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!132/comments/feed.rss</wfw:commentRss><wfw:comment>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!132.entry#comment</wfw:comment><dcterms:modified>2007-11-16T10:47:21Z</dcterms:modified></item><item><title>Tutorial Update 1a</title><link>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!131.entry</link><description>&lt;div&gt;
&lt;div&gt;I don't normally work with backdrops but to keep in sync with Mike's model I'll give it a try - never too late to learn a new technique.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;My normal method is to make parts and position using known dimensions off of plans. A bit like making a plastic kit.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I found a side elevation of the SW1500 on the net, chopped it to the limits of the loco.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Adjusted the box on top of my generated model to the right height and position, inverted it, pasted on the image and locked it.&lt;/div&gt;
&lt;div align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0Zg4B8wti0qBoF7R0XitdfXcEp10yK-L98mMCqcQT6CQyOPI0KAH00jwgrpctk0khA" target="_blank"&gt;&lt;img height=200 alt=SW1500-1C src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0Zg4B8wti0qBoF7R0XitdfXcEp10yK-L98mMCqcQT6CQyOPI0KAH00jwgrpctk0khA" width=276&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+Tutorial+Update+1a&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><category>3D modelling</category><comments>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!131.entry#comment</comments><guid isPermaLink="true">http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!131.entry</guid><pubDate>Sat, 27 Oct 2007 07:05:37 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!131/comments/feed.rss</wfw:commentRss><wfw:comment>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!131.entry#comment</wfw:comment><dcterms:modified>2007-11-16T10:46:59Z</dcterms:modified></item><item><title>Mike Porters Tutorial</title><link>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!124.entry</link><description>&lt;div&gt;Mike Porter (&lt;a href="http://portergraphic.spaces.live.com/"&gt;http://portergraphic.spaces.live.com/&lt;/a&gt;) from the ACES team has started his &lt;a href="http://portergraphic.spaces.live.com/blog/cns!3030C8F1EE2555A9!544.entry"&gt;rollingstock tutorial for MSTS2&lt;/a&gt;, using 3DS Max.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I thought I would take some of that information and re-run it with 3D canvas.&lt;/div&gt;
&lt;div&gt;Unfortunately I don't have the plans so I'm working a bit blind.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;3DCanvas can be set to work in feet, but being a good &amp;quot;european&amp;quot; I prefer to stick with metric, the conversion is not difficult - and the computer will do it for you with the right tools &lt;img title=Wink style="vertical-align:middle" alt=Wink src="http://shared.live.com/HjKMzTS-xzcms40!CabizA/emoticons/smile_wink.gif"&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I start the model by running my TS Engineer 3.0 plugin for 3D canvas Pro&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;p align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YRC-h8pP5xGfF_6_2qO0Bkop27gYEsui2M5lIx97ZtBtazwrNxPsl3_kuAe862Uoc" target="_blank"&gt;&lt;img height=193 alt=sw1500-1a src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0YRC-h8pP5xGfF_6_2qO0Bkop27gYEsui2M5lIx97ZtBtazwrNxPsl3_kuAe862Uoc" width=300&gt;&lt;/a&gt;
&lt;p align=left&gt;Firstly I select a similar wheel format from the list on the right (Passenger Coach/EMU in this case) to give me 2 bogies.&lt;br&gt;I then fill in the boxes with the dimensions.
&lt;p align=left&gt;The plugin accepts input values like 40'8&amp;quot;, 4' or 20&amp;quot;. It knows what system 3D canvas is set to and, in this case, converts the values to their metric equivalent.
&lt;p align=left&gt;I fill in the values for one bogie and use the copy button to set the other. I then fill in the main box dimensions and press the &lt;strong&gt;start building&lt;/strong&gt; button.
&lt;p align=center&gt;2 Seconds later:
&lt;p align=center&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0blDXiEMM_3EAhoD3pftwbNdKjHNu5y4Rzl0N-7Ks57ZhUGh7CerQnVzETlNCPz1kc" target="_blank"&gt;&lt;img height=176 alt=sw1500-1b src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0blDXiEMM_3EAhoD3pftwbNdKjHNu5y4Rzl0N-7Ks57ZhUGh7CerQnVzETlNCPz1kc" width=300&gt;&lt;/a&gt;
&lt;p align=left&gt;I usually save a copy of the settings I have used just incase I need to do it again or to build something similar.&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+Mike+Porters+Tutorial&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><category>3D modelling</category><comments>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!124.entry#comment</comments><guid isPermaLink="true">http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!124.entry</guid><pubDate>Fri, 26 Oct 2007 12:17:21 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!124/comments/feed.rss</wfw:commentRss><wfw:comment>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!124.entry#comment</wfw:comment><dcterms:modified>2007-11-16T10:46:08Z</dcterms:modified></item><item><title>Still a little way to go.</title><link>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!123.entry</link><description>&lt;div&gt;Well it sort of worked after a bit of tweaking.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I managed to re-export the Sopwith Dolphin with the blurred prop object not producing any shadows (which I set from the 3DC material editor)&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I just need to test all of the 50 extra parameters now - which could take some time.&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+Still+a+little+way+to+go.&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><comments>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!123.entry#comment</comments><guid isPermaLink="true">http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!123.entry</guid><pubDate>Fri, 19 Oct 2007 07:59:09 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!123/comments/feed.rss</wfw:commentRss><wfw:comment>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!123.entry#comment</wfw:comment><dcterms:modified>2007-10-19T07:59:09Z</dcterms:modified></item><item><title>Progress</title><link>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!117.entry</link><description>&lt;div&gt;I think I've almost finished the FSX material editor part of my export plugin now.&lt;br&gt;Unfortunately I can't try it out at work!&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Instead of the long scrolling page used by the gMax plugin, I've gone for the tabbed dialog approach.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;&lt;a href="http://byfiles.storage.live.com/y1pE8fhIYQ6X0Y57Y-ByIHuEZ8ZyLBAjtEeVs1M9cN4wP2I-uqpyEZ_sNaYfREw-AyrLWuQgva4Gxk" target="_blank"&gt;&lt;img height=176 alt=fsxx1 src="http://byfiles.storage.live.com/y1pE8fhIYQ6X0Y57Y-ByIHuEZ8ZyLBAjtEeVs1M9cN4wP2I-uqpyEZ_sNaYfREw-AyrLWuQgva4Gxk" width=300&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;It's not a perfect fit into 3D canvas, there is no material event I can tie into. You need to select an object then run the plugin - it should work ok.&lt;/div&gt;
&lt;div&gt;I store the data in a readable format so manual editing is possible.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;I've also decided to set up some &amp;quot;standard&amp;quot; materials - some of these are listed in the FS10 SDK new aircraft document. If I store this info in an XML file, users will be able to set up their own standard materials.&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+Progress&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><comments>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!117.entry#comment</comments><guid isPermaLink="true">http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!117.entry</guid><pubDate>Thu, 18 Oct 2007 12:56:57 GMT</pubDate><slash:comments>0</slash:comments><msn:type>blogentry</msn:type><live:type>blogentry</live:type><live:typelabel>Blog entry</live:typelabel><wfw:commentRss>http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!117/comments/feed.rss</wfw:commentRss><wfw:comment>http://decapod-3d.spaces.live.com/Blog/cns!6B528339820717E!117.entry#comment</wfw:comment><dcterms:modified>2007-10-18T12:56:57Z</dcterms:modified></item><item><title>Photo Album: Models WIP</title><link>http://decapod-3d.spaces.live.com/photos/cns!6B528339820717E!160/</link><description>&lt;p&gt;Models WIP&lt;/p&gt;&lt;div&gt;&lt;table cellspacing="0" border="0"&gt;&lt;tr height="8"&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;p&gt;&lt;a href="http://decapod-3d.spaces.live.com&amp;#47;photos&amp;#47;cns&amp;#33;6B528339820717E&amp;#33;160&amp;#47;cns&amp;#33;6B528339820717E&amp;#33;195"&gt;&lt;img src="http://storage.live.com&amp;#47;items&amp;#47;6B528339820717E&amp;#33;195&amp;#58;thumbnail" border="0"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;SFCAN041&lt;/p&gt;&lt;/td&gt;&lt;td width="15"&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;p&gt;&lt;a href="http://decapod-3d.spaces.live.com&amp;#47;photos&amp;#47;cns&amp;#33;6B528339820717E&amp;#33;160&amp;#47;cns&amp;#33;6B528339820717E&amp;#33;210"&gt;&lt;img src="http://storage.live.com&amp;#47;items&amp;#47;6B528339820717E&amp;#33;210&amp;#58;thumbnail" border="0"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;render1&lt;/p&gt;&lt;/td&gt;&lt;td width="15"&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;p&gt;&lt;a href="http://decapod-3d.spaces.live.com&amp;#47;photos&amp;#47;cns&amp;#33;6B528339820717E&amp;#33;160&amp;#47;cns&amp;#33;6B528339820717E&amp;#33;211"&gt;&lt;img src="http://storage.live.com&amp;#47;items&amp;#47;6B528339820717E&amp;#33;211&amp;#58;thumbnail" border="0"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;render2&lt;/p&gt;&lt;/td&gt;&lt;td width="15"&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;p&gt;&lt;a href="http://decapod-3d.spaces.live.com&amp;#47;photos&amp;#47;cns&amp;#33;6B528339820717E&amp;#33;160&amp;#47;cns&amp;#33;6B528339820717E&amp;#33;214"&gt;&lt;img src="http://storage.live.com&amp;#47;items&amp;#47;6B528339820717E&amp;#33;214&amp;#58;thumbnail" border="0"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;RENDER3&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;p&gt;&lt;a href="http://decapod-3d.spaces.live.com&amp;#47;photos&amp;#47;cns&amp;#33;6B528339820717E&amp;#33;160&amp;#47;cns&amp;#33;6B528339820717E&amp;#33;218"&gt;&lt;img src="http://storage.live.com&amp;#47;items&amp;#47;6B528339820717E&amp;#33;218&amp;#58;thumbnail" border="0"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;RENDER4&lt;/p&gt;&lt;/td&gt;&lt;td width="15"&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;p&gt;&lt;a href="http://decapod-3d.spaces.live.com&amp;#47;photos&amp;#47;cns&amp;#33;6B528339820717E&amp;#33;160&amp;#47;cns&amp;#33;6B528339820717E&amp;#33;220"&gt;&lt;img src="http://storage.live.com&amp;#47;items&amp;#47;6B528339820717E&amp;#33;220&amp;#58;thumbnail" border="0"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;bb-fire&lt;/p&gt;&lt;/td&gt;&lt;td width="15"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;img src="http://c.services.spaces.live.com/CollectionWebService/c.gif?cid=483336737072902526&amp;page=RSS%3a+Photo+Album%3a+Models+WIP&amp;referrer=" width="1px" height="1px" border="0" alt=""&gt;&lt;img style="position:absolute" alt="" width="0px" height="0px" src="http://c.live.com/c.gif?NC=31263&amp;amp;NA=1149&amp;amp;PI=73329&amp;amp;RF=&amp;amp;DI=3919&amp;amp;PS=85545&amp;amp;TP=decapod-3d.spaces.live.com&amp;amp;GT1=decapod-3d"&gt;</description><guid isPermaLink="false">cns!6B528339820717E!160</guid><pubDate>Wed, 13 Feb 2008 09:29:37 GMT</pubDate><msn:type>photoalbum</msn:type><live:type>photoalbum</live:type><live:typelabel>Photo album</live:typelabel><cf:itemRSS>http://decapod-3d.spaces.live.com/photos/cns!6B528339820717E!160/feed.rss</cf:itemRSS><dcterms:modified>2008-02-13T09:29:37Z</dcterms:modified></item></channel></rss>